Key Stage 1 design and technology projects

Add to cart. KS1 Design and Technology Lesson plans, presentations and printable resources for primary teachers. These schemes of work for Key Stage 1 include a variety of creative and practical DT projects and ideas for young learners. Each lesson includes detailed planning and differentiated activities for teaching your children about. Add to cart. Year 1 Design & Technology lesson plans and schemes of work. We've created a collection of practical projects, and cooking and nutrition planning for Year 1 teachers. They cover a range of topics and include differentiated learning activities, step-by-step instructions for using DT tools, equipment and materials, and slideshow. Design and technology - key stages 1 and 2 3 . Key stage 2 . Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home Design and technology > Key Stage 1. Useful resources. Useful resources. Resources list [Year 1 and 2] Kapow Primary's topics are based on the D&T Association's Projects on a Page themes, with pupils' skills and knowledge being developed across five key areas: structures, mechanisms, electrical systems, cooking and nutrition and textiles.. Free teacher classroom resources suitable for use in design and technology lessons with primary school children at Key Stage 1 in England, Wales and Northern Ireland, and at 1st Level in Scotland

Design and Technology KS1 lessons and DT ideas PlanBe

Guide students through the production of different items with our primary Design and Technology resources for Key Stage 1 classes. Including recipes, PowerPoints, worksheets, construction area activities, product design plans and even Home Learning Packs for parents to download at home Key Stage 1 project planners and additional resources Years 1/2 Mechanisms Wheels and axles Key learning Generate ideas and simple design criteria. Develop and communicate ideas through drawings and mock-ups. Select a range of tools and equipment and materials to perform practical tasks. Explore wheels and axles and evaluate thei The project's approach focused on 'combining the intellectual with the practical'. A wide range of curriculum materials were produced that work well in the classroom. This collection contains resources for design and technology at Key Stage One and Key Stage Two 5 at-home design and technology projects for primary children. Design and technology is part of the national curriculum. Teacher and parent Phoebe Doyle offers some practical D&T project ideas and suggestions to help your child get hands-on, boost their confidence and have fun (and make mess!) with materials at home Brompton Bicycle key stage 3 resources. These five activities have been developed to give students an opportunity to experience innovation and project development at Brompton Bicycle. Slender tower. This design challenge asks students to design and build the tallest tower with the smallest footprint. V&A Innovate National Schools Challeng

Key Stage 3 - Year 7 Projects. Project 1- Key Identity: Project 2-The House: Project 3 -The Steady Hand Game : Key Stage 3 - Year 8 Projects. Project 1 - The Container. Project 2 - The Display Stand and Structures. Project 3 - The Moving Face Mechanisms: Key Stage 3 - Year 9 Projects. Manor Primary School ± Design Technology- Designing and Making a puppet ± Textiles Manor Primary School Design Technology Year 1 : Designing and Making Puppets ± textiles Overview of the Learning: In this unit children will make a textile product by marking out, cutting and joinin g pieces of fabric Design and Technology is a foundation subject that allows Key Stage 1 children to work with different technologies and be creative in their design. Within the general Design and Technology area there are several simple craft activities suitable for Key Stage 1 children to help develop colouring, designing and making skills

Year 1 Design and Technology lessons and projects PlanBe

  1. KS1 Design and Technology learning resources for adults, children, parents and teachers organised by topic
  2. Key Stage 1 Lower Key Stage 2 Upper Key Stage 2 Essential subject materials Content based on D&T Association's Projects on a Page and beyond; A full scheme of work, easily adaptable to your teaching needs, time and resources For inspiration and support for Design and technology and Art, join our facebook group. Subject specialists.
  3. STEM (Science, Technology, Engineering and Maths) home learning teaching resources for 5-11 years old (Key Stage 1 and 2) from the Institution of Engineering and Technology, including lesson plans, handouts and videos. From investigaing wheels and axels to making rain, constructing your own doorbell or understanding the principles of aerospace engineering, we love this collection of fun, free.

  1. A Progression Framework developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T. It is included here in two versions: • The framework covering Key Stages 1 to 3 • A separate file covering Key Stages 1 and 2, to match the Association's new Projects on a Page scheme of wor
  2. Introduction: Key Purpose of Project During key stage 3 pupils use a wide range of materials to design and make products. In this project pupils will work technology and aesthetic qualities to design and make products of worth. Exploring and experimenting with ideas, materials, technologies and techniques
  3. File previews. docx, 16.95 KB. This simple booklet can be printed double sided and can be used for any DT activity in KS1. I used it when children made healthy pizzas, puppets and moving pictures based on the theme of 'the sea'. Children are able to learn the necessary stages of the Design process by following the steps in the booklet
  4. Levers, pulleys and gears appear the in the national curriculum in key stage 1 and key stage 2: Science in year 5. Forces: Recognise that some mechanisms, including levers, pulleys and gears, allow a smaller force to have a greater effect. Design technology in key stage 1
  5. D&T Key resources KS3 Project Bank 1 D&T Key Resources - a bank of teaching resources for Key Stage 3 These resources are available as single units, using the links from the summaries below, or can be purchased for each year group covering Food, Textiles, Systems and Control and Product Design and as a full set covering the whole of KS3

KS1 Y1 and 2 D&T Resources Key Stage 1 Kapow Primar

KS1 Design and Technology - BBC Teac

Hand-picked schemes of work, presentations and projects to encourage individual thought this summer Projects are a sure-fire way to keep your classes engaged until the summer break, and have the added benefit of allowing pupils to practise the skills they've been learning alll year. From pinball machines to pyjama bottoms, we've brought together a selection of tried-and-tested challenges to. Key Stage 1. Topics. Hamilton's KS1 cross-curricular topics cover objectives across the national curriculum for England: history, geography, art & design, music, physical education (PE), computing, design & technology (D&T), English, maths and science and personal, social & heath education (PSHE). They are designed to engage children in.

Primary Design and Technology Resources Twinkl KS

This stage involves clearly defining the owner design requirements so as to form a sound foundation for the design process to proceed and is the right time to engage consultants and set up the formal design management process. The following are the key tasks in this project lifecycle stage: 1. Define owner design requirements and project design. Key stage 1 Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making Design Technology teaching resources for early years, KS1 & KS2. Here is our library of primary D&T resources to take your pupils through the design process from construction to evaluation. Includes creative teaching ideas, planning worksheets and evaluation grids

Project design is one of the first responsibilities of the project manager for a given project. In this stage of the project, the decisions about how to manage and govern are made. A project plan is created and centers on the needs of the stakeholders, the organization and the project itself, of course This primary resource assists with teaching the following Design and Technology Key stage 1 objectives from the National Curriculum: Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology Design and Technology is a creative, technical and diverse subject area. In Key Stage 3 (years 7-8), students study Product Design, Graphics, Electronics, Food Preparation and Nutrition and Textiles Technology over the year on a rotation basis. Year 7. Year 8. In Key Stage 4 (years 9-11), students have the options to pursue the following courses At key stage 3 all students study Design and Technology on a rotation system. They will study eight weeks in each of the four areas of Food, Graphics, Resistant Materials and Textiles. The focus of each area is predominantly on practical work, teaching students the practical skills they need to be able to produce a wide range of products

The 5 Stages of Project Management - Understanding a Construction Project's Life Cycle . Project managers serve as the backbone of successful construction projects, dealing with a vast number of complexities on a daily basis. Project management in construction, which includes juggling various tasks and ensuring a project meets its deadlines, takes a great deal of expertise Design and Technology is sometimes known as DT and at other times as D and T - it's all about planning ideas and turning them into actual things. This suite of quizzes helps teach KS1 students (Year 1 and year 2) about materials, machines, textiles and tools as well as Safety Rules and Hygien Key Stage 3 and Key Stage 4 free STEM resources. Home learning teaching resources and activities for 11 -16 years old (Key Stage 3 and 4) including lesson plans, handouts and videos. Engage your child and keep them busy and learning while their school is closed


Nuffield Primary Design and Technology STE

  1. Design and Technology on the Web. A design technology resource for teachers and students packed with information, exam help, project specific help and worksheets. This site has been created by a design technology teacher
  2. Design. Design and Technology. DT. Whatever your school calls it, D and T is here to teach you about the practicalities of your ideas. If Art is drawing a pair of shoes, Design and Technology is making them. Our KS3 D and T quizzes will help you gain fascinating insights during Years 7, 8 and
  3. Design and Technologies Knowledge and Understanding. Design and Technologies Processes and Production Skills. Select All. Literacy. Numeracy. Information and Communication Technology (ICT) Capability. Critical and Creative Thinking. Personal and Social Capability. Ethical Understanding
  4. Computing - Key Stages 1 and 2 • Responsible, competent, confident and creative users of information and communication technology. • Use technology purposefully to create, organise, store, manipulate and retrieve digital content. • Understand computer networks including the internet. • Use search technologies effectively
  5. Teaching and Learning. Key Stage 1. In KS1 we continue to build on our love of learning through a rich, creative and broad curriculum. Our KS1 curriculum gives children a wealth of opportunities and experiences to develop their knowledge and understanding of the world around them through engaging and exciting learning projects
  6. Design & Technology Progression - Knowledge, Understanding & Skills Reception & Key Stage 1 End of the EYFS Expectations During the Early Years Foundation Stage, the essential building blocks of children's design and technology capability are established

Mayville Primary School follows the revised National Curriculum for Art and Design Technology at Key stage 1 and 2. All pupils have at least 4 stand-alone lessons per term in Art as well as Design Technology and these subjects will be embedded in the curriculum as much as possible. Art lessons are also integrated in other lessons continuously Design and Technology. Home Health and Safety > Graphics Club Key Stage 3 > > > > > > Key Stage 4 > Assessment Prezi Blog Cover Work Wood Types Pewter Casting Project Below is an overview of each lesson and what homework will be set. Lesson 1 | Mood Develop a design Which design is most suitable. HOMEWORK - Complete Design Ideas. Lesson Description. This Design & Technology (D&T) resource has been produced to give students the opportunity to practice a contextual challenge task ahead of their GCSE NEA in a real-life and exciting context of the British America's Cup team. It has been designed to lead students through a single cycle of the iterative design process

3. Students should acquire subject knowledge in design and technology that builds on key stage 3, incorporating knowledge and understanding of different materials and manufacturing processes in order to design and make, with confidence, prototypes in response to issues, needs, problems and opportunities. Students should learn how to tak Puppet design booklet. A booklet for children to use during the process of designing and making puppets, a design criteria sheet, a Power Point of different puppets and a Smart Notebook file about designing puppets. AND a series of lesson plans (these are from when i did GTP) Other topic covered: Clothes and fabric Even before design and construction processes begin, there is a stage of pre-project planning that can be critical for project success. In this process, the project scope is established. Since construction and design professionals are often not involved in this project scope stage, the terminology of describing this as a pre-project process. Key tasks in Stage 1 include the assembly of the project team; defining the structure, team roles and responsibilities. Stage 2 Stages 2, 3 and 4 are the main design stages of the RIBA plan of work

KEY STAGE 3: SCHEME OF WORK OVERVIEW - Design Technology AUTUMN 1 AUTUMN 2 SPRING 1 SPRING 2 SUMMER 1 SUMMER 2 YEAR 7 skills covered 2D Design CAD/CAM Topics/Themes/ research, design and manufacture. Project Outcome Application of critical knowledge. Project Outcom We provide a full range of free student & teacher educational STEM resources. Browse teaching and learning materials by topic, type, subject and key stage The Design and Technology Association led a successful project with primary schools in Shropshire called Butterflies in My Tummy. A major aim of the project was to provide activities for KS2 children to maximise their risk taking and innovation when designing

Primary school design and technology projects At-home DT

  1. e different forms of transport. Understand how transport has changed over time, and begin to develop a chronology of automobiles, trains and space travel. Go on a trip to a museum or on a rail, canal boat or ferry ride
  2. Found 22 results for Design and Technology. Showing results 1 to 20. 1 2 >>. Graphic Products Revision Quiz 09 (Key Stage 4 - Design and Technology) General questions relating to graphical materials, processes, drawing techniques etc. Basic Electronics for Night Lights (Key Stage 3 - Design and Technology) Recap of electrical components and.
  3. g STEMterprise Key Stage 1 & 2. Far
  4. following stages in the design process: 1. Program Planning and Site Selection 2. Selection of Design Team 3. Site Design 4. Building Orientation and Configuration 5. Building Systems Design 5.1. Energy Design 5.2. Structure Design 5.3. Envelope Design 5.4. Ventilation Design 5.5. Water Systems Design 5.6. Lighting Design 5.7. Mechanical Design.

Design and technology resources for home learning STE

Key Stage 3. Year 9. Design and Technology. Design and Technology. Curriculum. Key Stage 3; In Year 9 students will have opted for two major projects to focus their learning. To do well in Design and Technology she should use her assessment for learning pack which details all the outcomes that need to be completed and she should keep up. The key elements that underpin the curriculum objectives are key issues for modern society. The statutory requirements for this subject strand make these key elements explicit. For further details, see the Statutory Requirements for Technology and Design at Key Stage 3 and the Key Stage 3 Non-Statutory Guidance for Technology and Design Key Stage 1 children will undertake one unit of work per term, at least. They will also have opportunities during Design and Technology lessons to develop their own ideas and generate designs independently. Progression of Design and Technology skills will be monitored by staff formally and informally with references to expectations from th Key Stage 3. Programming Projects. Year 7 ICT. Year 8 ICT. Year 9 ICT. Key Stage 4. GCSE Computer Science New Spec. Computer Science Theory. Revision Materials. Exam Papers and Tests. Exam papers CS. Internal Tests. Teacher's Area. Training Documentation. Specification and Documentation. Programming Skills. Computer Science Theory 202

Key Stage 3 - Year 7 Projects - Design Technolog

Key Stage 3 Lighting Project The lighting project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. TSL have collated the key concepts and aims of this project in our new blog post. The blog also contains a range of simple light kits available for class project work • Key Tag project • Desk Tidy project • Pillar Drill Extra-curricular opportunities. • Design Technology Club Progression subjects at Key Stage Four Students will have the option of studying Design Technology and Construction at Key Stage 4 (AQA and WJEC Eduqas respectively) Topics include: Design Technology

Classroom Key Stage 1 / KS1 — Design and Technology - @schoo

Key concepts of Art and design key stage 3. There are a number of key concepts that underpin the study of art, craft and design. Pupils need to understand these concepts in order to deepen and broaden their knowledge, skills and understanding. 1.1 Creativity. Producing imaginative images, artefacts and other outcomes that are both original and. Science and Technology K-6. Introduction. Students with special education needs. Gifted and talented students. Students learning English as an additional language or dialect (EAL/D) Science and Technology key. Rationale. Place of the syllabus. Aim and objectives A phase-gate process (also referred to as a stage-gate process or waterfall process) is a project management technique in which an initiative or project (e.g., new product development, software development, process improvement, business change) is divided into distinct stages or phases, separated by decision points (known as gates).. At each gate, continuation is decided by (typically) a.

Current Affairs March 2017 INDIAN AFFAIRS 1

DT Progression of Skills Key Stage 1 Nursery Reception Rec/ Year 1 Year 1/ 2 Year 2 End of Key Stage Expectations Design - Use various construction materials. - Beginning to construct, stacking blocks vertically and horizontally, making enclosures and creating spaces. - Joins construction pieces together to build and balance Evaluating Key Stage 1 Key Stage 2 Own ideas and products Across KS1 pupils should: • talk about their design ideas and what they are making • make simple judgements about their products and ideas against design criteria • suggest how their products could be improved Across KS2 pupils should: • identify the strengths and areas for.

KS1 Design and Technology - England - BBC Bitesiz

Following four basic steps will ensure a successful technology project: Step 1. Know what the users want and need and how the system must perform. This step can be called Requirements Analysis and Baselining. Step 2. Determine desired functionality of the system to meet users' needs Key Phases of Software Development Projects Written by Irma Azarian on July 30, 2013 The Software Development Life Cycle (SDLC) can be defined differently by any organization, but it usually consists of the following activities that work together to mature a concept into a software product: Requirements Gathering and Analysis, Design.

four Key Stages. Key Stage One (grades 1-2, ages 5-7) and Key Stage Two (grades 3-6, ages 8-11) concentrate on English, mathematics, science, design and technology, information and communication technology (ICT), history, geography, art and design, music, and physical education. In Key Stage Thre Sandwich Snack Design (Stuart Mycroft) Salad & Bread Tasting (Adele Blarney) DOC. Smoothie Evaluation (Hayley Shortt) DOC. Smoothie Evaluation (Lisa Mcglinn) DOC. Designing a new drink (Michelle Haskew) PDF. Smoothies & Cocktails Booklet (Vikki Harris) DOC. Design a Smoothie (Emma Lunt) DOC. Sandwich Design Sheets (Natalie Wright) DOC London Gifted & Talented creates high quality learning programmes and e-resources to stretch students and support their teachers at Key Stages 1-5 across the curriculum. Our online resources are free to use and accessible from all over the UK and worldwide

In today's complex, technologically advanced business environment, project managers have a distinct advantage. In the past five years alone, there has been a solid increase in technologies that were built to enhance and reorganize project development with greater synchronicity, making a project manager's job simpler, more intuitive and more easily adaptable to the ever-changing. The Project Manager and Integrated Project Team identify/specify the target environment, the development environment and the design environment. The business organization, roles and procedures for designing this system/application are articulated. The Design Document is a deliverable of the Design Phase Project management tools should not become the focus of a project manager's life or add time to project activities. If a project manager has to spend too much time learning a product's features, their ability to actively manage the project process diminishes, totally defeating the purpose of the tool.[ 9 Across Key Stages 1 and 2, we plan design and technology activities so that they build upon prior learning of the children. We give children of all abilities the opportunity to develop their skills, knowledge and understanding and ensuring progressive challenge, breadth and depth to their design and making

In this article, we look at the 1) product design process, 2) product design stages, 3) product design types, 4) factors affecting product design, 5) considerations in product design, and 6) examples of successful product designs. 1. PRODUCT DESIGN PROCESS. Every design team may follow a different process for product design and development. One process, outlined by Koberg and Bagnell. Whatever your resources and business' size, effectively managing design projects can benefit your business. You may find it useful to divide the design process into different stages. Each clearly defined stage becomes an important milestone in bringing your new product or service to market

D&T Scheme of Work, lesson plans, demo videos, CPD Kapow

Throughout Key Stage 3, students cover a broad and varied range of design technology disciplines in their weekly lessons. At the beginning of Year 7, students will complete a Health and safety project. This consists of making a stationary holder with an animal theme made from wood The Stages of a Project. 21 Ways to Excel at Project Management. Good Practice: Typically, the first few weeks of the project will consist of a small team of people working on a Project Definition document. During the 'Definition,' 'Initiation' and 'Planning' stages, questions 1 to 10 should be answered Primary Resources - free worksheets, lesson plans and teaching ideas for primary and elementary teachers

DT home learning resources Design & technology learnin

TechFuture provides opportunities for learners to further their computing and digital education through real life projects developed with employers. All projects come with e-learning materials and resources including downloadable documents, software, copyright free images and sounds and are free to access and use The final evaluation is often neglected because it is the last part to any design and make project. Do not make the mistake of completing it quickly or not doing it at all. The final evaluation is usually quite easy to write and counts for a high proportion of the marks 1. The prescribed content of food technology within design and technology (D&T) is outlined in the National Curriculum programme of study and, in more detail, in the GCSE specifications. With the advent of the National Curriculum in 1992, it was presented as a new subject, but its teaching was tightly circumscribed from the beginning. 2 Product Design. 2019 - Unit 1 Written Paper. Question Paper. Mark Scheme. Product Design. 2016 - Unit 1 Written Paper. The Arts Project; Key Stage 4 GCSE Design and Technology Revision Resources; GCSE Maths Revision Resources The project life cycle for a constructed facility may be represented schematically in Figure 1. A project meets the market demands or requirement on a timely basis. a variety of possibilities may be taken into consideration in the conceptual planning stage. thorough engineering design will provide the blueprint for construction, and the.

D&T Progression Framework for KS1 to KS3 Teachwire

Key Stages 1 & 2: Art & Design, Design & Technology and English Explore the fascinating culture of historical and contemporary Japan through creative hands-on activities designed for a museum visit and back in the classroom The guide is aligned to PAS 1192-2, the standard for Level 2 BIM in the capital/delivery phase of construction projects and in accordance with the other information management industry standards such as BS1192:2007, BS1192:4 and PAS1192:5. To start, click on the appropriate stage below Welcome to my website (build in progress), my name is Mr James. I am Head of Department for Design and Technology and teacher of ICT at The Lutterworth High School in Leicestershire. Since I have started teaching, I have made and collected resources. My general teaching area within Design and Technology is mainly that of Resistant Materials and. As such, the stages should be understood as different modes that contribute to a project, rather than sequential steps. However, the amazing thing about the five-stage Design Thinking model is that it systematises and identifies the 5 stages/modes you would expect to carry out in a design project - and in any innovative problem-solving project

Simple Design and Technology Booklet KS1 Teaching Resource

VI Form. About The Chalkface Project. We produce lesson plans with worksheets across the secondary school age-range. In England, that means Key Stage 3 (KS3) and Key Stage 4 (KS4)/GCSE. Our lesson plans usually include differentiation options and extension work, whilst our worksheets are highly-illustrated and built around the concept that the. The Stage-Gate model: Also known as the Phase-Gate model, this is a project management approach that divides up the process of developing new products into a funnel system. Once each stage of product development is complete, it passes through a management-approved gate prior to moving onto the next stage Key Factors for Successful eLearning Implementation: 1) Clear, Measurable Objectives. You must collect and align all the objectives from the related departments with the project's objectives. Aligning these objectives and expectations is usually a highly strategic process, as each department would likely have its own specific objectives WW1 Resources for Key Stage 2; WW1 Resources for Key Stage 2. Learn about the effects of the war on your community. Use our FREE downloadable resources which were produced in collaboration with two local primary schools, Slimbridge and Berry Hill, with you class or study group. Design and make a model WW1 trench in a shoebox. Downloads

Levers, pulleys and gears - Key Stages 1 & 2 NUSTE

The Land Rover 4×4 in Schools Technology Challenge is a challenge aimed at key stage 3, 4 and 5 students in school / young people aged 11 - 19 years old in any out of school initiative (i.e. STEM Clubs, Scouts, Cadets, Guides, Youth Clubs, etc) The CPD course is for two teachers per school, one from Key Stage 1 and one from Key Stage 2. Both teachers will complete the Key Stage 1 project in the morning and Key Stage 2 project in the afternoon. COURSE OUTCOMES. Improved confidence in designing and making products that are fit for purpose You'll be given the opportunity to specialise in one area to Key Stage 3 (age 11-14), and another to Key Stage 4 and beyond (age 14+). Key Stage 3 specialist fields are Materials; Textiles; Electronics and Communications Technology; and Food. The two Key Stage 4 specialist fields are Materials and Textiles Cross curricular Leadership Computing Key stage 1 Key stage 2 Key stage 3 Key stage 4 Primary Secondary Creative computing for key stage 3 - face to face CP206 This course will provide you with the theory, background and practical application to design and build a curriculum leading to increased engagement and student succes Teach Computing Curriculum. Our curriculum contains everything you need to teach computing at key stages 1 to 4, including lesson plans, slides, worksheets, homework and assessment. All of the content is completely free to access, and has been created by subject experts, based on the latest pedagogical research and teacher feedback

The Stage-Gate Discovery-to-Launch Process is designed to improve the speed and quality of execution of new product innovation activities. The process helps project teams focus on the right activities and information, with the right level of detail, to support the best decision possible, and allocate appropriate capital and operating resources Design and Technology. Food. Graphics. Resistant Materials. Textiles. Drama. English. A-Level English. Library Lessons. Year 7 English. Year 8 English. Year 9 English. Key Stage 3. Programming Projects. Year 7 ICT. Year 8 ICT. Year 9 ICT. Key Stage 4. GCSE Computer Science New Spec. Computer Science Theory. Revision Materials. Exam Papers. Key stage 4 All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a. And also, Design thinking is empowering everybody to be part of the solution and make the solution better more informed. Design Thinking Process. There have 5 stages in the design thinking process to follow. The five stages of Design Thinking, according to Empathise, Define, Ideate, Prototype, and Test. Let's take a closer look at the five.